Sorry, my brain is still struggling to get off the ground after a particularly grueling series of final exams.
I'll content you with a light blog post today. Apple's latest hit game - Sweatshop, putting you in the role of a clothing manufacturer in a poor country, making paraphernalia for rich, western foreigners.
Guided by the advice of Boy ( representing the workers ) and Boss - You know how bosses are - the player arranges workers ( towers ) and support devices ( toilets, water coolers, etc. ) along a conveyor belt. It's a twisted angle on a popular tower defense game.
Different workers have different strengths and weaknesses - From children, slow but cheap, to specialist hat and bag makers and from there to robots, who are faster and less likely to bleed after industrial accidents.
I like this game because I think despite being slightly frivolous, it delivers a powerful message and is a great way to spread awareness about the issue of child labor. At the same time I feel like it was a bit crude and made light of a very serious issue. I would love to hear your thoughts on this game...
It's back next week with a Profile: Craig Kielburger, Free the Children!
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